Jugami Physics

High School · Physics · Unit 21

Friction, Drag and Inclined Planes

Why tires grip, skis glide, boxes stay put on a ramp and a falling skydiver stops speeding up.

Push a heavy box and at first nothing happens. Push harder and it suddenly lurches forward, then keeps sliding with less effort. Tilt a ramp and a book on it stays put until, at one particular angle, it slips. Jump out of a plane and you speed up for a few seconds, then fall at a steady speed. Friction and drag explain all of it.

On this page you'll compare static and kinetic friction, use f = μN with a table of real coefficients, split forces on a slope, find the angle of repose and work out air drag and terminal velocity. Then you can try the incline calculator, read the history and take a self-guided quiz.

A block resting on a ramp, with an arrow pointing down the slope.

On this page

Key words first

Friction

A force between two touching surfaces that resists them sliding over each other.

Static friction

Friction on something that isn't sliding. It grows to match the push, up to a limit.

Kinetic friction

Friction on something that is sliding. It's roughly constant and usually smaller than the static limit.

Normal force (N)

The push of a surface on an object, at right angles to the surface.

Coefficient of friction (μ)

A number with no units that says how grippy a pair of surfaces is: friction ÷ normal force.

Angle of repose

The steepest slope something can rest on without sliding.

Drag

The resisting force from air or water on a moving object. It grows with speed.

Terminal velocity

The steady speed a falling object reaches when drag balances its weight.

Idea 1: Static and kinetic friction

Friction always acts along the surface, against the sliding, or against the way something would slide if friction weren't there. In Newton's second law it's just one more force to add up.

While an object is still, static friction matches your push exactly: push with 30 N and it pushes back with 30 N, so nothing moves. But it has a maximum. Push past that and the object starts to slide. Now kinetic friction takes over, and it's usually smaller, which is why a heavy box lurches when it finally gets going and is then easier to keep moving.

Friction comes from the tiny bumps on even smooth-looking surfaces catching and sticking to each other. Pressing the surfaces together harder makes more of them touch, so friction grows with the normal force.

Friction force against how hard you push. While the object is still, static friction rises to match the push exactly, up to a maximum of mu s times N. Then the object slips, and friction drops to the smaller kinetic value, mu k times N, which stays about the same as you push harder.friction forcehow hard you pushμsNμkNslipping startsstill: static frictionmatches your pushsliding: kinetic friction
Figure 1. Static friction rises to match your push, up to a limit. Once the object slips, the smaller kinetic friction takes over.

Idea 2: f = μN and the coefficient of friction

For most dry surfaces the friction force is close to proportional to the normal force:

fmax = μsN (static, the most it can be)

f = μkN (kinetic, while sliding)

μ (the Greek letter mu) is the coefficient of friction. It has no units and depends on both surfaces. On flat ground with no other vertical forces, N = mg. Most dry pairs have μ between about 0.3 and 0.6. Rubber on dry concrete reaches about 1, and Teflon gets as low as 0.04. Water and oil act as lubricants and cut friction a lot.

A box on flat ground. The normal force N points up, the weight mg points down, a push points right and friction points left, against the push. While the box is still, friction is at most mu s times N; while it slides, friction is mu k times N.normal force Nweight mgpushfriction fstill: f ≤ μsNsliding: f = μkN
Figure 2. The four forces on a box being pushed on flat ground. Friction points against the push.
SurfacesStatic μsKinetic μk
Rubber on dry concrete1.00.6–0.85
Rubber on wet concrete0.30—
Glass on glass (clean)0.9–1.00.4
Steel on steel (clean)0.74–0.800.42–0.62
Steel on steel (lubricated)0.005–0.230.029–0.19
Wood on wood0.25–0.620.32–0.48
Copper on steel0.530.36
Teflon (PTFE) on Teflon0.040.04
Steel on ice0.03—
Ice on ice0.02–0.09—

Values from Wikipedia's "Friction" table, which gathers measurements from many sources. Real values change with dirt, moisture and temperature, so treat them as typical. For wood on wood the ranges overlap; for any one pair of surfaces, kinetic is usually smaller than static (or equal, as for Teflon).

Coefficients of static friction, dry and clean unless marked: rubber on dry concrete 1.0, glass on glass 0.9 to 1.0, steel on steel 0.74 to 0.80, wood on wood 0.25 to 0.62, rubber on wet concrete 0.30, Teflon on Teflon 0.04, steel on ice 0.03 and ice on ice 0.02 to 0.09.00.250.50.751.0rubber, dry concrete1.0glass on glass0.9–1.0steel on steel0.74–0.80wood on wood0.25–0.62rubber, wet concrete0.30Teflon on Teflon0.04steel on ice0.03ice on ice0.02–0.09coefficient of static friction, μs
Figure 3. Static friction coefficients from the table. Light blue shows the range of measured values.

Idea 3: Forces on a slope

On a ramp tilted at angle θ, the weight mg still points straight down. It's easiest to split it into components along the slope and at right angles to it:

along the slope: mg sin θ into the slope: mg cos θ

The slope pushes back with a normal force N = mg cos θ, smaller than on flat ground, so the maximum friction μsmg cos θ shrinks as the ramp gets steeper while the downhill pull mg sin θ grows. If the block slides, the net force down the slope is mg sin θ − μkmg cos θ, so its acceleration is:

a = g(sin θ − μk cos θ)

The mass cancels: a heavy block and a light one of the same material slide down the same ramp with the same acceleration.

A block on a 30 degree slope. Its weight mg points straight down. It splits into mg sin theta along the slope, pulling the block downhill, and mg cos theta into the slope. The slope pushes back with a normal force N equal to mg cos theta, and friction acts up the slope. The block slides if tan theta is bigger than mu s.N = mg cos θfrictionmgmg sin θmg cos θθit slides if mg sin θ > μs mg cos θ, so if tan θ > μs
Figure 4. The weight of a block on a slope splits into mg sin θ down the slope and mg cos θ into it.

Idea 4: The angle of repose

Tilt a board slowly with a block on it. The block starts to slip when the downhill pull equals the maximum friction: mg sin θ = μsmg cos θ. Dividing both sides by mg cos θ gives:

tan θ = μs

That angle is the angle of repose. It's also a simple way to measure μs: tilt until it slips and take the tangent. Piles of sand, gravel and grain settle into cones whose sides sit at their own angle of repose, which is why engineers check it when designing slopes and storage heaps.

Once the block is moving, it keeps sliding on any slope steeper than tan θ = μk. Because μk is usually smaller, there's a band of angles where a block sits still but slides away if you nudge it.

A wooden block on a wooden board that is tilted up from flat. At the angle theta where the block just starts to slip, tan theta equals mu s. For wood on wood with mu s about 0.5, that's about 26.6 degrees.tiltθtilt slowly until the block just slips:tan θ = μswood on wood, μs ≈ 0.5: θ ≈ 26.6°
Figure 5. Measuring the angle of repose by tilting a board.

Idea 5: Air drag

Moving through air or water also costs a force, called drag. Unlike sliding friction, it depends strongly on speed. For everyday objects moving at everyday speeds it follows the drag equation:

FD = ½ρCdAv²

Here ρ is the density of the air (about 1.2 kg/m³ near sea level), A the frontal area, v the speed and Cd the drag coefficient, a number with no units that depends on shape. Because of the v², doubling your speed makes drag four times bigger, which is why cars use much more fuel at highway speeds.

ShapeDrag coefficient Cd
Bullet0.295
Rough sphere0.47
Skier1.0–1.1
Adult human, upright1.0–1.3
Flat plate, face-on1.28

Idea 6: Terminal velocity

When you first start to fall, drag is tiny and you speed up at almost g. As you go faster, drag grows, so the net force and your acceleration shrink. Eventually drag equals your weight and you stop speeding up. That steady speed is the terminal velocity. Setting ½ρCdAv² = mg:

vt = √(2mg ÷ (ρCdA))

A skydiver falling belly-down reaches about 55 m/s (roughly 200 km/h). Diving head-first shrinks A and makes them much faster. Opening a parachute makes CdA many times bigger, so the terminal velocity drops to a safe landing speed.

Speed against time for a skydiver falling belly-down. The speed rises quickly at first, at about g, then levels off as drag grows, approaching a terminal velocity of about 55 metres per second after roughly 15 seconds.051015202040600terminal velocity ≈ 55 m/sat first: speeds up at about glater: drag balances weight,so the speed stops risingspeed (m/s)time (s)
Figure 6. A skydiver's speed levels off at terminal velocity, calculated here for 55 m/s.

Idea 7: Brakes, tires, skis and parachutes

Brakes. Brake pads squeeze a spinning disc. Kinetic friction between pad and disc turns the car's kinetic energy into heat, which is why brakes get hot.

Tires. A rolling tire doesn't slide on the road; its contact patch is momentarily still, so the grip is static friction. On dry concrete that's up to about μs = 1.0, but water cuts it to about 0.30. Tread grooves squeeze water out of the way. Anti-lock brakes (ABS) stop the wheels locking, keeping them on the bigger static friction instead of skidding on kinetic friction, and letting the driver still steer.

Skis and skates. Steel on ice has a very low μ, about 0.03, so skaters and skiers glide far with little effort. Waxing skis lowers friction further.

Parachutes. A big canopy has a large area and high drag, so the terminal velocity is low enough to land safely.

Four uses of friction and drag. Brakes: pads rub a spinning disc and turn motion into heat. Tires: rubber grips the road and the tread clears water. Skis: low friction on snow. Parachute: a large canopy gives a lot of drag.brakes: pads rub the disc,turning motion into heattires: grip the road;tread clears waterskis: low frictionon snowparachute: big area,big drag
Figure 7. Four places where friction or drag does an important job.

Worked examples

Try each one first, then open the solution. Use g = 9.8 m/s² and the values in the tables above.

1. Will it move?

You push a 20 kg wooden crate on a wooden floor (μs = 0.50) with 80 N. Does it move?

Show solution
N = 20 × 9.8 = 196 N
fmax = 0.50 × 196 = 98.0 N

80 N is less than 98.0 N, so it stays put. Static friction is exactly 80 N.

2. Forces on a ramp

A 10 kg box sits on a 30° ramp. Find the normal force and the pull down the slope.

Show solution
N = 10 × 9.8 × cos 30° ≈ 84.9 N
mg sin 30° = 10 × 9.8 × 0.5 = 49.0 N

Static friction must supply 49.0 N up the slope for it to stay still.

3. Angle of repose

Wood on wood has μs ≈ 0.50. At what angle does a wooden block start to slide down a wooden board?

Show solution
tan θ = 0.50
θ = tan⁻¹ 0.50 ≈ 26.6°

The mass doesn't matter.

4. Sliding down

The same block is on a 40° wooden board, with μk = 0.40. Does it slide, and how fast does it speed up?

Show solution
tan 40° ≈ 0.839 > 0.50, so it slides
a = 9.8 × (sin 40° − 0.40 × cos 40°)
= 9.8 × (0.643 − 0.306) ≈ 3.30 m/s²

Without friction it would be 9.8 × sin 40° ≈ 6.30 m/s².

5. Stopping a car

A car at 25 m/s (90 km/h) brakes as hard as it can with ABS. How far does it travel on dry concrete (μs = 1.0) and on wet concrete (μs = 0.30)?

Show solution
a = μg, and d = v² ÷ (2a)
dry: 25² ÷ (2 × 9.8) ≈ 31.9 m
wet: 25² ÷ (2 × 0.30 × 9.8) ≈ 106 m

More than three times as far in the wet, before adding the driver's reaction time.

6. A skydiver's terminal velocity

An 80 kg skydiver falls belly-down with Cd = 1.0 and frontal area 0.50 m². Take ρ = 1.2 kg/m³. Find the terminal velocity.

Show solution
vt = √(2 × 80 × 9.8 ÷ (1.2 × 1.0 × 0.50))
= √2 613 ≈ 51.1 m/s

Close to the measured value of about 55 m/s. If a parachute made CdA 50 times bigger, vt would fall by √50 ≈ 7.07 times, to about 7.23 m/s.

Try it: Incline calculator

Block on a ramp

How the science developed

People have used friction for as long as they've made fire by rubbing sticks, and fought it with rollers and grease. The rules for it took much longer to work out.

  1. 350 The Greek thinker Themistius notes that "it is easier to further the motion of a moving body than to move a body at rest": static friction is bigger than kinetic.
  2. 1493 Leonardo da Vinci writes down the basic laws of friction in his notebooks, but never publishes them.
  3. 1699 Guillaume Amontons rediscovers the laws: friction is proportional to the load and doesn't depend on the contact area.
  4. 1750 Leonhard Euler works out the angle of repose of a block on an inclined plane and distinguishes static from kinetic friction.
  5. 1785 Charles-Augustin de Coulomb publishes careful experiments on friction; the simple rule f = μN is often called Coulomb friction.
  6. 1797 André-Jacques Garnerin makes the first descent with a frameless silk parachute.
  7. 1938 Roy Plunkett discovers Teflon (PTFE), one of the most slippery solids known.
  8. 1978 Daimler-Benz and Bosch introduce the first modern electronic multi-channel four-wheel anti-lock braking system (ABS).
  9. Today Engineers study friction at the scale of atoms, and wind tunnels shape cars, bikes and helmets to cut drag.

Self-guided quiz

The Friction Check

Talk about it

  1. Why is it easier to keep a heavy sofa sliding than to get it started?
  2. Why do roads get salt and grit in winter, and why do drivers leave bigger gaps in the rain?
  3. A feather and a hammer fall together on the Moon but not on Earth. Why?
  4. Name something where you want as much friction as possible, and something where you want as little as possible.

Sources

  1. OpenStax, College Physics 2e, Section 5.1 "Friction" and Section 5.2 "Drag Forces."
  2. Wikipedia, "Friction," "Angle of repose," "Drag equation," "Drag coefficient," "Terminal velocity" and "Density of air."
  3. Wikipedia, "Parachute," "Polytetrafluoroethylene" and "Anti-lock braking system."

Credits: all diagrams on this page, including the friction graph, the force diagrams, the coefficient chart, the ramps, the skydiver graph, the uses and the share image, are original SVG made for Jugami.