High School · Physics · Unit 6
Light and Optics
How light travels, bounces and bends, how lenses make images, where color comes from, and why light is stranger than it looks.
A straw in a glass of water looks broken. A diamond sparkles. Your phone's camera, your glasses and the internet cables under the ocean all steer light on purpose. A few rules explain them all: light reflects at the same angle it arrives, it bends when it changes speed, and white light is a mix of colors that bend by different amounts.
On this page you'll place light on the electromagnetic spectrum, use the law of reflection and Snell's law, trace rays through lenses and mirrors, mix colors, and see why physicists say light behaves like a wave and also arrives in particles called photons. Then you can try two labs, meet the people who worked it out, and take a quiz.
On this page
- Start hereKey words
- Idea 1The electromagnetic spectrum
- Idea 2Reflection and plane mirrors
- Idea 3Refraction and Snell's law
- Idea 4Total internal reflection and fiber optics
- Idea 5Lenses and ray diagrams
- Idea 6Curved mirrors
- Idea 7Color, prisms, rainbows and the blue sky
- Idea 8Wave or particle?
- PracticeWorked examples
- Try itRefraction and lens labs
- c. 1011–1905From Ibn al-Haytham to Einstein
- Test yourselfQuiz
Key words first
Electromagnetic wave
A wave of changing electric and magnetic fields. It needs no material to travel through, and in a vacuum it always moves at c ≈ 3.00 × 10⁸ m/s.
Normal
An imaginary line at right angles to a surface, where a ray hits it. Angles in optics are measured from the normal, not from the surface.
Index of refraction
n = c ÷ v: how many times slower light travels in a material than in a vacuum. Water is 1.33, glass about 1.5.
Focal point
The point where rays parallel to the axis meet after a converging lens or mirror (or seem to spread from, for a diverging one). Its distance is the focal length f.
Real and virtual images
A real image is where light actually meets, so it can be caught on a screen. A virtual image is where light only seems to come from.
Photon
The smallest amount, or quantum, of light energy at a given frequency: E = hf. Light is emitted and absorbed in whole photons.
Idea 1: The electromagnetic spectrum
In the 1860s James Clerk Maxwell showed that changing electric and magnetic fields can travel together as a wave, and that the speed of that wave matches the measured speed of light. Light, he concluded, is an electromagnetic (EM) wave. Visible light is only a tiny slice of a much bigger family: radio waves, microwaves, infrared, visible light, ultraviolet, X-rays and gamma rays are all the same kind of wave with different wavelengths.
Like every wave, an EM wave obeys the wave equation from the Waves and Sound unit, with the speed of light c as its speed:
c = fλ
In a vacuum c is the same for every EM wave, exactly 299,792,458 m/s, or 3.00 × 10⁸ m/s to three significant figures. So a longer wavelength always means a lower frequency. A wavelength in nanometers (1 nm = 10⁻⁹ m) needs converting to meters before you use the equation.
- Radio waves (longer than about 1 m): AM, FM and TV broadcasts. An FM station at 100 MHz has a wavelength of 3 m.
- Microwaves (about 1 mm to 1 m): Wi-Fi, phones, radar and microwave ovens. 2.4 GHz Wi-Fi has a wavelength of about 12.5 cm.
- Infrared: given off by anything warm, including you. TV remotes and thermal cameras use it.
- Visible light, about 380–750 nm: the only band our eyes detect. Red has the longest wavelength, violet the shortest.
- Ultraviolet: causes sunburn and helps your skin make vitamin D. Sunscreen absorbs it.
- X-rays: pass through soft tissue but are absorbed more by bone, which is why they show skeletons.
- Gamma rays: from radioactive nuclei and violent events in space. Used in hospitals to kill cancer cells.
Higher frequency means more energy in each photon (see Idea 8). That's why ultraviolet, X-rays and gamma rays can damage living cells, while radio waves pass through you all day without harm.
Idea 2: Reflection and plane mirrors
In a uniform material, light travels in straight lines. We draw it as rays: lines with arrows showing the direction the light goes. When a ray hits a surface and bounces back, it follows the law of reflection:
angle of incidence = angle of reflection
Both angles are measured from the normal, and the incoming ray, the normal and the reflected ray all lie in the same flat plane.
A mirror or a calm lake is smooth, so parallel rays stay parallel after reflecting and you see a clear image: specular reflection. Paper, walls and your T-shirt are rough on a tiny scale. Each ray still obeys the law, but the normals point every which way, so the light scatters in all directions: diffuse reflection. That's how you see most objects, from any angle.
When you look into a flat (plane) mirror, the reflected rays reach your eye as if they came from behind the glass. Your brain traces them back in straight lines and sees an image there. Nothing is really behind the mirror, so it is a virtual image.
- The image is the same distance behind the mirror as the object is in front.
- It is upright and the same size as the object.
- It is reversed front to back, which is why writing looks backward. That's why "AMBULANCE" is printed backward on the front of ambulances: it reads correctly in a driver's mirror.
Idea 3: Refraction and Snell's law
Light travels more slowly in water or glass than in a vacuum. The index of refraction tells you how much slower:
n = c ÷ v
Some values: vacuum 1 exactly, air 1.0003 (we round to 1.00), water 1.33, acrylic 1.49, crown glass 1.52, diamond 2.42. In diamond, light travels at 3.00 × 10⁸ ÷ 2.42 ≈ 1.24 × 10⁸ m/s.
When light crosses a boundary at an angle, the change of speed makes it change direction. This bending is refraction. Think of a marching band walking at an angle from pavement onto mud: the side that reaches the mud first slows first, and the whole row swings around. The rule is Snell's law:
n₁ sin θ₁ = n₂ sin θ₂
- Into a higher n (slower), light bends toward the normal.
- Into a lower n (faster), it bends away from the normal.
- Along the normal (θ₁ = 0), it slows down but doesn't bend.
The frequency never changes at a boundary; the waves arrive and leave at the same rate. Since v = fλ, the wavelength gets shorter in the slower material.
Seen every day: a straw in water looks bent at the surface, and a pool looks shallower than it is. Light from the underwater part bends away from the normal as it leaves the water, and your brain assumes it traveled in a straight line, so you see the bottom higher up than it really is. On a hot road, the air near the surface is hotter and has a slightly lower index, which bends skylight up toward you: a mirage that looks like a puddle.
Idea 4: Total internal reflection and fiber optics
Going from a slower material into a faster one (higher n to lower n), light bends away from the normal. Increase the angle of incidence and the refracted ray gets closer and closer to the surface. At the critical angle θc, it would skim along the surface at 90°. Put sin 90° = 1 into Snell's law:
sin θc = n₂ ÷ n₁ (only when n₁ > n₂)
Beyond the critical angle, no light gets out at all. All of it reflects back inside. This is total internal reflection (TIR), and it reflects more light than an ordinary silvered mirror.
Critical angles into air: water 48.8°, glass with n = 1.50 about 41.8°, diamond just 24.4°. Diamond's small critical angle traps light that enters it, bouncing it around inside until it leaves through the top facets. Cutters choose the angles of the facets to make this happen, which is part of why diamonds sparkle. Binoculars use glass prisms instead of mirrors to fold the light path by TIR.
Optical fibers use TIR to guide light along thin strands of very pure glass. A ray that enters the end at a shallow angle meets the side wall beyond the critical angle, reflects completely, and zigzags along, even around gentle bends. Real fibers have a glass core wrapped in cladding, a glass with a slightly lower index, so TIR happens at the core's surface and scratches or dirt on the outside don't leak light.
Pulses of infrared light carry internet data through fibers under the oceans and into many homes, and doctors use bundles of fibers in endoscopes to look inside the body.
Idea 5: Lenses and ray diagrams
A lens is a piece of glass or plastic with curved surfaces that refracts light at both faces. A converging (convex) lens is thicker in the middle and bends parallel rays together to a real focal point F. A diverging (concave) lens is thinner in the middle and spreads parallel rays apart, as if they came from a focal point on the near side. Every lens has a focal point on each side, at the same distance f.
To find an image, draw any two of three principal rays from the tip of the object:
- Parallel ray: goes in parallel to the axis, and comes out through the far focal point (converging), or as if from the near focal point (diverging).
- Center ray: goes straight through the center of the lens without bending.
- Focal ray: goes through the near focal point (converging), or heads toward the far one (diverging), and comes out parallel to the axis.
Where the rays meet is the tip of the image. If they only seem to meet when you trace them backward (dashed lines), the image is virtual. We draw rays bending once at the center line of the lens, a good approximation for a thin lens.
The thin lens equation gives the same answer as a careful ray diagram:
1/f = 1/do + 1/di m = −di ÷ do = hi ÷ ho
Here do is the object distance, di the image distance and m the magnification. Use this sign convention:
- f is positive for a converging lens and negative for a diverging lens.
- di is positive for a real image (far side of the lens) and negative for a virtual image (same side as the object).
- m negative means the image is inverted; positive means upright. |m| > 1 means bigger than the object.
For a converging lens, what you get depends on where the object is: beyond 2F gives a smaller real image (cameras, eyes); between F and 2F gives a bigger real image (projectors); exactly at F gives no image; inside F gives a bigger, upright virtual image (a magnifying glass).
Glasses: a nearsighted eye focuses distant light in front of the retina, so it is corrected with diverging lenses. A farsighted eye is corrected with converging lenses. Optometrists give lens strength as power in diopters, 1/f with f in meters: a −2.00 prescription is a diverging lens with f = −0.50 m.
Idea 6: Curved mirrors
A concave mirror curves inward like the inside of a spoon. It reflects parallel rays together through a focal point in front of it, so it is a converging mirror. For a mirror shaped like part of a sphere of radius R, the focal length is about f = R ÷ 2. The center of the sphere is called C.
The mirror equation is the same as the thin lens equation, 1/f = 1/do + 1/di, with m = −di ÷ do. The difference is that a mirror's real images form in front of it, on the same side as the object, because the light bounces back.
Concave mirrors are used in shaving and makeup mirrors (your face inside F gives a magnified, upright virtual image), in flashlights and headlights (a bulb at F sends out a parallel beam), and in big telescopes, which gather starlight with huge concave mirrors.
A convex mirror bulges outward. It is diverging (negative f) and always gives a smaller, upright, virtual image, but shows a wide view. That's why it's used for store security mirrors and car passenger-side mirrors, which carry the warning "objects in mirror are closer than they appear."
Idea 7: Color, prisms, rainbows and the blue sky
Your retina has three kinds of color-sensing cone cells, most sensitive to red, green and blue light. Every color you see is your brain's reading of how strongly each kind is stimulated.
Adding light (additive color). Screens and stage lights mix red, green and blue light, the additive primaries. Red + green = yellow, green + blue = cyan, blue + red = magenta, and all three = white. Look at a phone screen with a magnifier and you'll see tiny red, green and blue dots, not yellow or white ones.
Mixing pigments (subtractive color). Paints, inks and dyes absorb some colors and reflect the rest. A blue shirt looks blue because its dye absorbs most of the red, orange, yellow and green in white light. Printers use cyan, magenta and yellow inks (plus black, the K in CMYK). Each ink subtracts one primary: cyan absorbs red, magenta absorbs green, yellow absorbs blue. Cyan + yellow ink leaves only green to reflect.
Dispersion. The index of refraction of glass is slightly different for different colors: a little higher for violet than for red. So when white light refracts, violet bends the most and red the least, and the colors spread out. Look at the prism at the top of this page: white light goes in, a fan of colors comes out, red bent least and violet bent most. In 1666 Isaac Newton used prisms to show that white light is a mixture of colors, not something the glass adds.
Rainbows are dispersion in raindrops. Sunlight refracts as it enters a drop, reflects off the back, and refracts again on the way out. The light leaves at about 42° from the direction exactly opposite the Sun for red and about 40° for violet, so you see a rainbow only with the Sun behind you, as a circle of color around the shadow of your head. Red is on the outside of the main bow.
Why is the sky blue? Air molecules are much smaller than the wavelength of light, and they scatter short wavelengths far more strongly than long ones (this Rayleigh scattering goes as 1/λ⁴). Blue light at 450 nm is scattered nearly 6 times as strongly as red light at 700 nm, so blue sunlight is bounced around the sky and reaches you from every direction. Violet scatters even more, but sunlight contains less violet, some is absorbed high in the atmosphere, and our eyes are less sensitive to it, so the sky looks blue. At sunset, light passes through much more air; most of the blue is scattered out of the beam on the way, leaving reds and oranges.
Idea 8: Wave or particle?
Newton thought light was a stream of tiny particles. Others, like Christiaan Huygens, thought it was a wave. The strongest early evidence for waves came from Thomas Young. In a lecture to the Royal Society in 1801 he explained colors in thin films and other effects by interference, waves adding and canceling.
The famous version is the double-slit experiment. Light passes through two narrow slits close together. Each slit acts as a new source of waves, and on a screen beyond, the two sets of waves overlap. Where crest meets crest they add up (a bright fringe); where crest meets trough they cancel (a dark fringe). Particles flying in straight lines would give just two bright strips, not a row of evenly spaced fringes. Young described an experiment like this in 1803 and drew a two-slit diagram in his 1807 lectures; historians aren't sure exactly which arrangements he actually carried out, but his explanation was right.
By the late 1800s the wave picture seemed complete: Maxwell's theory said light is an EM wave, and in 1887–88 Heinrich Hertz made and detected radio waves, confirming it.
But one experiment didn't fit. In the photoelectric effect, light shining on a metal knocks electrons out of it. Experiments, especially Philipp Lenard's in 1902, found that whether electrons come out depends on the light's frequency, not its brightness. Below a certain frequency, no electrons are freed, however bright the light. Above it, electrons come out immediately, even in dim light, and their maximum energy grows with frequency. A smooth wave spreading its energy evenly couldn't explain that.
In 1905 Albert Einstein proposed that light's energy comes in separate packets, now called photons, building on Max Planck's 1900 idea that energy is exchanged in quanta. Each photon's energy depends only on its frequency:
E = hf h = 6.626 × 10⁻³⁴ J·s (Planck's constant)
One electron absorbs one photon. If the photon's energy is less than the energy needed to escape the metal, the work function φ, the electron stays put. Otherwise it leaves with at most KEmax = hf − φ. Brighter light means more photons, so more electrons, but not more energetic ones. Robert Millikan's careful experiments (1914–1916) confirmed Einstein's equation, and Einstein's Nobel Prize in Physics for 1921 was awarded "especially for his discovery of the law of the photoelectric effect."
So which is it? Both pictures are needed, and neither is complete on its own. Light spreads and interferes like a wave as it travels, and it is emitted and absorbed in whole photons. Quantum physics, developed in the 1920s, describes both in one theory, and electrons and other particles turn out to show interference too. Physicists often call this wave–particle duality. A careful way to say it: light is not a wave or a particle in the everyday sense; it is a quantum object that shows wave behavior in some experiments and particle behavior in others.
Because energy per photon rises with frequency, ultraviolet photons can break chemical bonds in your skin's DNA, while visible and radio photons can't, which is why sunscreen matters. Digital camera sensors and solar cells also rely on single photons giving their energy to single electrons, although inside a material rather than knocking electrons out of it.
Worked examples
Try each one first, then open the solution. Use c = 3.00 × 10⁸ m/s, h = 6.626 × 10⁻³⁴ J·s and 1 eV = 1.602 × 10⁻¹⁹ J.
1. An FM station
A radio station broadcasts at 101.1 MHz. What is the wavelength of its radio waves?
Show solution
λ = c ÷ f = (3.00 × 10⁸) ÷ (1.011 × 10⁸)
≈ 2.97 m
About the height of a basketball hoop, which is why car antennas are tens of centimeters to a meter long rather than tiny.
2. A green laser pointer
A green laser pointer gives light with a wavelength of 532 nm. What is its frequency?
Show solution
f = c ÷ λ = (3.00 × 10⁸) ÷ (5.32 × 10⁻⁷)
≈ 5.64 × 10¹⁴ Hz
Over 500 trillion waves pass each second. Never point any laser at eyes or aircraft.
3. Walking toward a mirror
You stand 2.0 m in front of a plane mirror. How far are you from your image? You then walk toward the mirror at 0.50 m/s. How fast do you and your image approach each other?
Show solution
Distance to image = 2.0 + 2.0 = 4.0 m
Each second you move 0.50 m closer, and so does your image
Closing speed = 0.50 + 0.50 = 1.0 m/s
The image always stays as far behind the mirror as you are in front.
4. Into a swimming pool
A ray of light in air hits calm water at 40° from the normal. Find the angle of refraction and the speed of light in the water (n = 1.33).
Show solution
sin θ₂ = (1.00 × sin 40°) ÷ 1.33 = 0.643 ÷ 1.33 ≈ 0.483
θ₂ ≈ 28.9°
v = c ÷ n = (3.00 × 10⁸) ÷ 1.33 ≈ 2.26 × 10⁸ m/s
28.9° is less than 40°: the light slowed down and bent toward the normal.
5. Why diamonds sparkle
Find the critical angle for light inside a diamond (n = 2.42) meeting air. Compare it with water (n = 1.33).
Show solution
Diamond: θc ≈ 24.4°
Water: sin θc = 1.00 ÷ 1.33, θc ≈ 48.8°
Any ray hitting a diamond's inner surface at more than 24.4° is trapped and reflected, so light bounces around inside and leaves through the top.
6. A camera lens
An object is 30 cm from a converging lens with a focal length of 10 cm. Find the image distance and the magnification, and describe the image.
Show solution
di = 15 cm (positive, so real)
m = −di ÷ do = −15 ÷ 30 = −0.50
A real, inverted image half the size of the object, on the far side of the lens. The object is beyond 2F (20 cm), just like in the converging-lens diagram.
7. A magnifying glass
You hold the same lens (f = 10 cm) 5.0 cm from a stamp. Where is the image, and how big?
Show solution
di = −10 cm (negative, so virtual)
m = −(−10) ÷ 5.0 = +2.0
A virtual, upright image twice as big, 10 cm from the lens on the same side as the stamp. Because the stamp is inside F, the rays never meet; you see the image by looking through the lens.
8. A diverging lens
An object is 30 cm from a diverging lens with f = −15 cm. Find the image distance and magnification.
Show solution
di = −10 cm (virtual)
m = −(−10) ÷ 30 ≈ +0.333
A virtual, upright image one-third the size, 10 cm from the lens on the object's side. A diverging lens always gives this kind of image.
9. Red and violet photons
A metal has a work function of 2.30 eV. Find the energy of a photon of 650 nm red light, in joules and in eV. Will it free electrons? Then find the maximum kinetic energy of electrons freed by 400 nm violet light.
Show solution
≈ 3.06 × 10⁻¹⁹ J ÷ 1.602 × 10⁻¹⁹ ≈ 1.91 eV
1.91 eV < 2.30 eV, so no electrons, however bright
Violet: E = (1.988 × 10⁻²⁵) ÷ (400 × 10⁻⁹) ≈ 4.97 × 10⁻¹⁹ J ≈ 3.10 eV
KEmax = 3.10 − 2.30 = 0.80 eV
Exactly what the photoelectric figure shows. A handy shortcut: E in eV ≈ 1240 ÷ λ in nm.
Try it: refraction and lens labs
Snell's law lab
Values rounded to 3 significant figures, with c = 3.00 × 10⁸ m/s. Indexes are typical values for yellow light.
Thin lens lab
- object, parallel ray
- center ray
- focal ray
- image
Model: an ideal thin lens, with rays bending once at its center line. Drawn at 2.5 pixels per cm; the object is drawn the same height every time. Values rounded to 3 significant figures.
Things to try
- Air into crown glass at 50°: check the angle against the refraction diagram. Then swap the two materials. What changes, and what happens as you raise the angle past 41°?
- Find the critical angle for water into air by experiment, then check it with sin θc = n₂ ÷ n₁. Why does diamond into air have the smallest critical angle?
- In the lens lab, check worked examples 6, 7 and 8. Then slide a converging lens's object from 60 cm in to 1 cm. Where does the image flip from inverted to upright? Where is it the same size?
- Set the object exactly at the focal point. What happens to the rays, and why does the lab say there's no image?
- Try a diverging lens at several distances. Can you ever get a real image?
The labs have no animation, so they look the same with reduced motion turned on.
A short history: from Ibn al-Haytham to Einstein
Many ancient Greek thinkers believed the eye sends out rays that touch what we see. Working in Cairo between about 1011 and 1021, Ibn al-Haytham (known in Latin as Alhazen, c. 965–c. 1040) wrote the seven-volume Kitāb al-Manāẓir (Book of Optics). He argued that we see because light travels from objects into the eye, studied reflection and refraction, and tested his ideas with careful experiments, including with a darkened room lit through a small hole (a camera obscura). Translated into Latin, his book shaped European optics for centuries.
The law of refraction was found several times. Ibn Sahl, working in Baghdad, described it in 984 in a treatise on burning mirrors and lenses. Thomas Harriot found it again in England around 1602, and Willebrord Snellius in the Netherlands in 1621, but neither published. René Descartes published it in 1637 in La Dioptrique. English speakers call it Snell's law; in France it is often called the Snell–Descartes law.
From 1666 Isaac Newton experimented with prisms. In a famous "crucial experiment," he separated out one color with a first prism and showed that a second prism bent it again but didn't change its color. He reported in 1672 that white light is a mixture of colors, each bent by a different amount, and collected his work in Opticks (1704).
The ideas that followed showed light to be a wave, then something stranger: Thomas Young's interference experiments, James Clerk Maxwell's 1865 theory of electromagnetic waves, and Albert Einstein's 1905 photons.
- 984 Ibn Sahl, in Baghdad, describes the law of refraction for designing lenses and burning mirrors.
- c. 1011–1021 Ibn al-Haytham writes the Book of Optics in Cairo: light travels from objects into the eye.
- 1637 Descartes publishes the law of refraction, found earlier but not published by Harriot (1602) and Snellius (1621).
- 1666–1672 Newton's prism experiments; his "New Theory about Light and Colours" is published in 1672. Opticks follows in 1704.
- 1801–1807 Young explains interference in his 1801 Bakerian Lecture, describes a two-slit experiment in 1803 and publishes his double-slit diagram in 1807.
- 1865 Maxwell's paper "A Dynamical Theory of the Electromagnetic Field" concludes that light is an electromagnetic wave. Hertz produces radio waves in 1887–88.
- 1905 Einstein explains the photoelectric effect with light quanta. Millikan's experiments (1914–16) confirm his equation; Einstein's 1921 Nobel Prize in Physics cites "especially" this law.
Test yourself
The Light Check
Talk about it
- Why can you hear someone around a corner but not see them? Compare the wavelengths of sound and light. (Hint: think about how big a doorway is compared with each wavelength.)
- A fish looking up at the water's surface sees the whole sky squeezed into a circle overhead, and a mirror-like surface outside it. Use the critical angle to explain why.
- If you mix all the colors of light you get white, but if you mix all your paints you get a dark mess. Explain the difference.
- Is it fair to say "light is a wave" or "light is a particle"? What experiments would you use to argue each side?
Sources
- OpenStax, Physics (high school), Chapter 15 "Light": 15.1 The Electromagnetic Spectrum, 15.2 The Behavior of Electromagnetic Radiation.
- OpenStax, Physics (high school), Chapter 16 "Mirrors and Lenses": 16.1 Reflection, 16.2 Refraction, 16.3 Lenses.
- OpenStax, Physics (high school): 17.1 Understanding Diffraction and Interference, 21.1 Planck and Quantum Nature of Light, 21.2 Einstein and the Photoelectric Effect.
- NASA Science, "Tour of the Electromagnetic Spectrum." https://science.nasa.gov/ems/
- The Nobel Prize, "Albert Einstein: Facts" (Nobel Prize in Physics 1921). https://www.nobelprize.org/prizes/physics/1921/einstein/facts/
- A. Einstein, "Über einen die Erzeugung und Verwandlung des Lichtes betreffenden heuristischen Gesichtspunkt," Annalen der Physik 17 (1905): 132–148. doi:10.1002/andp.19053220607
- J. C. Maxwell, "A Dynamical Theory of the Electromagnetic Field," Philosophical Transactions of the Royal Society of London 155 (1865): 459–512. doi:10.1098/rstl.1865.0008
- T. Young, "The Bakerian Lecture: On the Theory of Light and Colours" (read 1801), Philosophical Transactions of the Royal Society of London 92 (1802): 12–48. doi:10.1098/rstl.1802.0004. See also Wikipedia, "Young's interference experiment."
- I. Newton, "A Letter … containing his New Theory about Light and Colors," Philosophical Transactions 6 (1672): 3075–3087. doi:10.1098/rstl.1671.0072. See also Wikipedia, "Opticks."
- Wikipedia, "Ibn al-Haytham" and "Snell's law" (history: Ibn Sahl, Harriot, Snellius, Descartes).
Credits: all diagrams on this page, including the prism, the ray diagrams and the share image, are original SVG made for Jugami. Ray angles, image positions and the fringe pattern are calculated from the equations on this page.